#import "head.h"
#import "sprite_game_enemy.h"

@class SpriteGameHeart;

@interface SpriteGameEnemy7 : SpriteGameEnemy
{
	/*box2d
	*/
	b2Fixture *fixtureBody_;
	
	/*handle
	*/
	SpriteGameHeart *mosquitoHeartHandle_;
}

- (id)initSpriteGameEnemy7;
- (void)dealloc;
- (void)draw;

- (void)PlayEffectMosquito;

- (void)createBody;
- (void)destroyBody;

- (void)CallBackActionMosquitoMoveToHeartOver:(id)Sender;

@end